![]() However, it would not be "balanced" in terms of utility against most other classes in the game. ![]() You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire. Will it break the game? Not likely, it is just movement after all and it would be very cool to play. Components: V S M (A forked, metal rod worth at least 250 gp, attuned to a particular plane of existence) You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. Most folks when considering "balance" are only really considering doing damage in combat.Ī 30' bonus action teleport at will (essentially Misty Step at will), would be a valuable ability and would be better than many class abilities. However, it gives the character a much more versatile set of movement options. D&D Character Builds: Ultimate Teleporter Nerdarchy figures out how to get the most teleports into a character build for 5th Edition Dungeons and Dragons. Even a 15' at will teleport can be extremely useful.ĭoes it let you hit things better? Not really. You can cross and avoid difficult terrain and terrain obstacles - like crossing a pit or climbing a wall (depending on the range). You can escape grapples or being restrained at will. ![]() ![]() Teleportation is a powerful and useful ability. However, the baseline low level teleportation is the 2nd level spell Misty Step (available at level 3) with a 30' range using a bonus action and preventing the casting of any other spells except cantrips on the same turn. Shadow monks get 60' teleport in dim light or darkness at level 6.Ī couple of races and classes get a 1/LR or 1/SR teleport either as a racial trait or as an archetype ability along the way (e.g. ![]()
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